About Us

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Jordan Brown

⟨they/them⟩

Expert software engineer and a retrocomputing enthusiast, specializing in performance optimization, visual effects, graphics programming, and systems architecture.

Over a decade of industry experience, having worked at both small independent game development companies and larger corporations like Unity Technologies.

A demonic portrait of Matthew Cormack

Matthew Cormack

⟨he/him⟩

Rapid prototyper with over 8 years of industry experience across many platforms and genres - from educational games to console shooters.

His previous clients include The Solomon Guggenheim Museum & Yale University.

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Robin Lawrence

⟨he/they⟩

Generalist artist with 6 years of professional game development experience across a broad range of visual pipelines, including 2D concept art, animation, and 3D modelling and rigging.

Previous clients include Adult Swim Games & the University of Cambridge.

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Emmy Leadley

⟨she/they⟩

Versatile software engineer with professional experience in Virtual Reality development & full-stack web development, along with personal work on a 2D game engine.

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Andrew Murdoch

⟨he/him⟩

Games programmer and designer with over 6 years of experience in gameplay programming, physics programming, console porting, and rapid prototyping.

Our Purpose

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We are Very Evil Demons, a worker-owned game development studio based in Dundee, Scotland.

Very Evil Demons’ primary aim is to acquire contracts for product development, product codevelopment, rapid prototyping, video game console porting, and game development consultancy.

We are a team of five developers - four programmers, and one artist, with experience ranging from single I indie to triple A game development.

We believe in the beauty of human creativity; we do not use generative AI in any of our projects.

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Make Contact

Have a Question, Query, Quest or Quote you'd like to talk to us about?
Send it via our contact form here, and we'll get back to you as soon as we can!
If you'd prefer, you can email us:
hello (at) veryevildemons.com.

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